[IBL] IBL Mid Season Ballot proposals - discussion

Michael Neff tuneloon513 at gmail.com
Sat Sep 3 08:22:23 EDT 2022


I'll chime in

I agree with Matt's point regarding PAs

Draft 1 - No.

Draft 2 - I am very torn on this.  I love the pick by pick portion of the
draft and would hate to see it shortened, but unless we address the fact
that there are no time limits for the pick by pick then I just consider it
broken and would agree to shorten it and move to shorter lists.

Injuries 1 - Yes and prefer the original version.  It provides no benefit
to the vast majority of players but will limit the bad luck of a player
with 15 days of MLB injury time the previous season from being out for 60
games due to extreme bad luck.   The PA limit restricts us from overusing a
player who has extreme good luck, I think this balances in the other
direction.

Injuries 2 - No

Roster 1 - No.  Same view as Chris

Roster 2 - Yes.  Same view as Chris

Trading 1 - Yes

Misc 1 - Yes.  In combination with the Roster 2 adjustment, this works
well.  I also agree with Mike's point regarding position players ability to
pitch.

On Thu, Sep 1, 2022 at 4:46 PM Matt Sivertson <mattsivertson at gmail.com>
wrote:

> One additional proposal I'd like to make:
>
> Replace all AB+BB requirements with PA requirements.  As far as I can tell
> this would only affect rule 3.3.5
>
> Rational: AB+BB is pretty arbitrary (why would a BB count but not an HBP?
> Why a flyout count but if a runner tags on 3rd not?) and a while ago we
> changed some of these requirements to be PA (i.e. usage) and this would
> make it consistent across the board.
>
> On Sun, Aug 28, 2022 at 11:32 AM Russell Peltz <peltz38 at gmail.com> wrote:
>
>> I've assembled some of the ballot proposals people have made recently and
>> am putting them up for discussion.  Feel free to discuss them in e-mail or
>> on IRC and let everyone know what you think.
>>
>> If you have any questions, opinions, suggestions for changes, or any
>> additional proposals you think should be put on a ballot, bring them up.
>> I'd like to have a mid-season ballot ready to vote on before the season
>> ends, so that we can decide if any changes take effect before the draft, or
>> for the beginning of next season.
>>
>> I've put the proposals in the wiki here and will update them with changes
>> if necessary:
>> https://wiki.ibl.org/dokuwiki/doku.php/2022_mid_season_ballot_proposals
>>
>> ================================================================================
>> DRAFT
>>
>> (1)
>> A proposal for draft tiers to be determined by advancing to the
>> Divisional Round of the playoffs (i.e. win the division or win the WC
>> series), similar to how only the four teams that won their WC series last
>> year were considered "playoff" teams for draft tiers.  I think this is
>> fairer to the WC loser than the current system, and could also eliminate
>> some deliberate tanking.
>>
>> (2)
>> Draft Calendar
>> Goal: To reduce the length of lists, give owners more information as the draft
>> proceeds, and increase trading opportunities.
>>
>> Proposal:
>> The proposal would move away from 24-pick rounds. Instead, each draft day would
>> cover 8 or 12 picks (except for Rounds 8 and 9, which would stay as is).
>>
>> Picks would still be made on M, W, F, with no picks on weekends. The pre-draft,
>> pick-by-pick phase would be unchanged.
>>
>> Rounds 1 and 2 would each be divided into three 8-pick tiers.
>> Rounds 3 through 7 would be divided into two 12-pick tiers.
>> Round 8 would remain a 24-pick list.
>> Round 9 and later would remain combined as one list.
>>
>> To accomplish this, list drafting would start approximately two weeks before it
>> does now and end at approximately the same time. The draft would begin on the
>> third Monday in January. Depending on where the third Monday falls, the draft
>> would run from January 15 through February 26 at the earliest and from January
>> 21 through March 2 at the latest.
>>
>> The Commissioner would have discretion to convert more rounds from 12-pick to
>> 8-pick tiers depending on how far the pick-by-pick phase progresses. For every
>> 8-pick tier finished in the pick-by-pick phase, an additional round can be
>> converted from 12-pick tiers to 8-pick tiers without affecting the overall
>> draft calendar.
>>
>> ================================================================================
>> INJURIES
>>
>> (1)
>> If a player's card has DL days above 0 and has already served as many or more
>> than his DL days, add 2 to his durability rating prior to rolling for additional
>> injury and days missed. The durability rating is modified
>> only once per season, and a player's modified durability range cannot exceed 8.
>> (Possible alternative version: once a player has served more than his DL days,
>> any subsequent 100% injury becomes 50% instead.)
>>
>> (2)
>> Track injuries concurrently (so in effect, if a player has two 100% injuries in
>> the same week, it would be similar to having one 100% injury.)
>> Reasoning: if a player suffers two injuries in a real MLB game or series, he
>> doesn't have to wait for one of them to heal before beginning to recover from
>> the other injury.  Currently we add the duration of the injuries.
>>
>> ================================================================================
>> ROSTERS
>>
>> (1)
>> Increase the active roster to 27 or 28.  Reasoning: MLB clubs can activate and
>> deactivate players after every game, so when they begin a series, they
>> effectively have a larger roster of players to use.  This would give IBL teams
>> similar flexibility, and be especially helpful when a series has unexpected
>> injuries or extra inning games. As a side benefit it may reduce the number of
>> activations/deactivations needed after each week, making it easier to manage
>> rosters and reduce work for the registrar.
>>
>> (2)
>> This proposal was voted down in 2016, and would be reproposed:
>>
>> 2016-01) Allow teams to make in-series pitcher transactions due to extra
>> innings or double-headers
>>
>> add section 4.1.2:
>>
>> 4.1.2  Special Pitcher Activations
>>
>> A team may replace pitcher(s) on the active roster with pitcher(s) on the
>> inactive roster after any game that extends beyond the 9th inning, after the
>> completion of a suspended game played on the same day as another game, or
>> anytime during a series with a double-header (including between DH games).
>> Any pitcher activated in this fashion must have been eligible to be activated
>> for the current week (as per 3.2.2).
>>
>> Teams may not sign free agents in this situation, only players on the
>> inactive roster at the start of the series are eligible replacements.
>> Special transactions should be reported with the GRS for the series.
>> Players deactivated in this manner must remain inactive for the next two
>> weeks, just as if they were deactivated after the conclusion of the series.
>>
>> ================================================================================
>> TRADING
>>
>> (1)
>> Proposed amendment in section 4.2:
>> Trades may be made from December 1 until the newsletter following week 23.
>>
>> And add to section 4.2.1
>> During the list portion of an in-progress free agent draft, draft picks for
>> that year can only be traded prior to the list deadline set by the draft
>> administrator.
>>
>> My idea is to maybe encourage people to trade up and down picks in the later
>> rounds in the days leading up to each draft list round.
>>
>> ================================================================================
>> MISCELLANEOUS
>>
>> (1)
>> Goal:
>> Limit pitchers unrealistically pitching a long time fatigued.
>>
>> Proposal:
>> A pitcher may only face 9 batters while fatigued and then must be removed,
>> unless no other pitchers are available.
>>
>> Reasoning: This will still allow owners the flexibility to get their pitchers
>> some extra usage, or eat a couple innings to save the bullpen, but prevent
>> ludicrous situations like a bad pitcher being left in to get destroyed for the
>> whole game.  This would never be allowed to occur in a real game, it is a kind
>> of exploit of our usage requirements, and it results in ugly blowouts.
>>
>> ================================================================================
>>
>>
>> -Rusty
>>
>>
>>
>>
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