<!DOCTYPE html><html><head><title></title><style type="text/css">p.MsoNormal,p.MsoNoSpacing{margin:0}</style></head><body><div>Hello friends. I've shared my thoughts inline below...<br></div><div><br></div><div><br></div><div><br></div><div>On Sun, Aug 28, 2022, at 2:13 PM, Russell Peltz wrote:<br></div><blockquote type="cite" id="qt" style=""><div dir="ltr"><div><br></div><div><pre class="qt-gmail-code"><div>================================================================================
DRAFT
(1)
A proposal for draft tiers to be determined by advancing to the
Divisional Round of the playoffs (i.e. win the division or win the WC
series), similar to how only the four teams that won their WC series last
year were considered "playoff" teams for draft tiers. I think this is
fairer to the WC loser than the current system, and could also eliminate
some deliberate tanking.<br></div></pre></div></div></blockquote><div><br></div><div>Like with most solutions, I ask myself "what problem is this solving." Does it suck that I made the playoffs once and then have to be in Tier 1 when my team sucks for the next two years? Yes. Are people deliberately tanking like they used to before we changed the draft seeding rules? No.<br></div><div><br></div><div>If you made the playoffs, you should consider your season partially successful. Enjoy getting to play games when I am instead ripping up scoresheets and throwing cards into my recycling bin. <br></div><div><br></div><div>I would vote NO to this.<br></div><div><br></div><div><br></div><blockquote type="cite" id="qt" style=""><div dir="ltr"><div><pre class="qt-gmail-code"><div>
(2)
Draft Calendar
Goal: To reduce the length of lists, give owners more information as the draft
proceeds, and increase trading opportunities.
Proposal:
The proposal would move away from 24-pick rounds. Instead, each draft day would
cover 8 or 12 picks (except for Rounds 8 and 9, which would stay as is).
Picks would still be made on M, W, F, with no picks on weekends. The pre-draft,
pick-by-pick phase would be unchanged.
Rounds 1 and 2 would each be divided into three 8-pick tiers.
Rounds 3 through 7 would be divided into two 12-pick tiers.
Round 8 would remain a 24-pick list.
Round 9 and later would remain combined as one list.
To accomplish this, list drafting would start approximately two weeks before it
does now and end at approximately the same time. The draft would begin on the
third Monday in January. Depending on where the third Monday falls, the draft
would run from January 15 through February 26 at the earliest and from January
21 through March 2 at the latest.<br></div><div>
The Commissioner would have discretion to convert more rounds from 12-pick to
8-pick tiers depending on how far the pick-by-pick phase progresses. For every
8-pick tier finished in the pick-by-pick phase, an additional round can be
converted from 12-pick tiers to 8-pick tiers without affecting the overall
draft calendar. <br></div></pre></div></div></blockquote><div><br></div><div>I remember a time when we got into the THIRD ROUND before we went to list drafting. Each year we have fewer and fewer picks being made before we go to list for a variety of reasons. It is my opinion that we should do something like this and eliminate the pick-by-pick portion of the draft entirely. <br></div><div><br></div><div>I would vote YES to this.<br></div><div><br></div><blockquote type="cite" id="qt" style=""><div dir="ltr"><div><pre class="qt-gmail-code"><div>================================================================================
INJURIES
(1)
If a player's card has DL days above 0 and has already served as many or more
than his DL days, add 2 to his durability rating prior to rolling for additional
injury and days missed. The durability rating is modified
only once per season, and a player's modified durability range cannot exceed 8.
(Possible alternative version: once a player has served more than his DL days,
any subsequent 100% injury becomes 50% instead.)<br></div></pre></div></div></blockquote><div><br></div><div>This is why you need to have depth on your roster. <br></div><div><br></div><div>I would vote NO to this.<br></div><div><br></div><blockquote type="cite" id="qt" style=""><div dir="ltr"><div><pre class="qt-gmail-code"><div>
(2)
Track injuries concurrently (so in effect, if a player has two 100% injuries in
the same week, it would be similar to having one 100% injury.)
Reasoning: if a player suffers two injuries in a real MLB game or series, he
doesn't have to wait for one of them to heal before beginning to recover from
the other injury. Currently we add the duration of the injuries.<br></div></pre></div></div></blockquote><div><br></div><div>I would vote NO to this for the same reason I gave above. We already get to limit the plate appearances and innings we give to really bad cards as it is. Embrace the suckitude.<br></div><div><br></div><blockquote type="cite" id="qt" style=""><div dir="ltr"><div><pre class="qt-gmail-code"><div>================================================================================
ROSTERS
(1)
Increase the active roster to 27 or 28. Reasoning: MLB clubs can activate and
deactivate players after every game, so when they begin a series, they
effectively have a larger roster of players to use. This would give IBL teams
similar flexibility, and be especially helpful when a series has unexpected
injuries or extra inning games. As a side benefit it may reduce the number of
activations/deactivations needed after each week, making it easier to manage
rosters and reduce work for the registrar.<br></div></pre></div></div></blockquote><div><br></div><div>I would instead suggest keeping roster sizes the same but allowing in-series activation of eligible players in the case of an injury that would prevent a player from being available for the rest of that series.<br></div><div><br></div><div>I would vote NO to this proposal as currently written.<br></div><div><br></div><blockquote type="cite" id="qt" style=""><div dir="ltr"><div><pre class="qt-gmail-code"><div>
(2)
This proposal was voted down in 2016, and would be reproposed:
2016-01) Allow teams to make in-series pitcher transactions due to extra
innings or double-headers<br></div></pre></div></div></blockquote><div><br></div><div>I would vote YES to this.<br></div><div><br></div><blockquote type="cite" id="qt" style=""><div dir="ltr"><div><pre class="qt-gmail-code"><div>
add section 4.1.2:
4.1.2 Special Pitcher Activations
A team may replace pitcher(s) on the active roster with pitcher(s) on the
inactive roster after any game that extends beyond the 9th inning, after the
completion of a suspended game played on the same day as another game, or
anytime during a series with a double-header (including between DH games).
Any pitcher activated in this fashion must have been eligible to be activated
for the current week (as per 3.2.2).
Teams may not sign free agents in this situation, only players on the
inactive roster at the start of the series are eligible replacements.
Special transactions should be reported with the GRS for the series.
Players deactivated in this manner must remain inactive for the next two
weeks, just as if they were deactivated after the conclusion of the series.<br></div></pre></div></div></blockquote><div><br></div><div>I would vote YES to this.<br></div><div><br></div><blockquote type="cite" id="qt" style=""><div dir="ltr"><div><pre class="qt-gmail-code"><div>
================================================================================
TRADING
(1)
Proposed amendment in section 4.2:
Trades may be made from December 1 until the newsletter following week 23.
And add to section 4.2.1
During the list portion of an in-progress free agent draft, draft picks for
that year can only be traded prior to the list deadline set by the draft
administrator.
My idea is to maybe encourage people to trade up and down picks in the later
rounds in the days leading up to each draft list round.<br></div></pre></div></div></blockquote><div><br></div><div>I would vote YES to this.<br></div><div><br></div><blockquote type="cite" id="qt" style=""><div dir="ltr"><div><pre class="qt-gmail-code"><div>================================================================================
MISCELLANEOUS
(1)
Goal:
Limit pitchers unrealistically pitching a long time fatigued.
Proposal:
A pitcher may only face 9 batters while fatigued and then must be removed,
unless no other pitchers are available.
Reasoning: This will still allow owners the flexibility to get their pitchers
some extra usage, or eat a couple innings to save the bullpen, but prevent
ludicrous situations like a bad pitcher being left in to get destroyed for the
whole game. This would never be allowed to occur in a real game, it is a kind
of exploit of our usage requirements, and it results in ugly blowouts.
================================================================================<br></div></pre></div><div><br></div></div></blockquote><div><br></div><div>As someone who has both said (and have had said to them) "just roll", I would vote YES to this. If only because it would encourage us to have more position players pitch!<br></div><div><br></div></body></html>