<div dir="auto">Hello all,</div><div dir="auto"><br></div><div dir="auto">I’m voting No on getting to choose when to serve TEST / SUSP because (a) it shouldn’t be a choice and (b) in the MLB, when a player is suspended for testing positive, even if their suspension ends, they are still not allowed to play in the playoffs. As a side note, because the roll is quite rare, i suspect most players with test / susp don’t end up getting hit with it.</div><div dir="auto"><br></div><div dir="auto">In regards to any rule to limit injuries to substantially no more than a player actually had, I’m against as well. We already get enough benefits by being able to exceed player usage by 33% (or more) than what hey had and we have no requirement to rest our players ... yes, our stud catchers (and any position player) can play 36 games in a row without rest and both ends of a double header. </div><div dir="auto"><br></div><div dir="auto">As a side note, I did play in a league once where injury days were equated to days they were actually injured in MLB (I.e. if a player missed first 3 weeks of the season in MLB, they missed equivalent of first 3 weeks of the sim season). It made planning easier, but roster construction a bit more of a challenge and end of season a real challenge.</div><div dir="auto"><br></div><div dir="auto">Just my 2 pence,</div><div dir="auto">Larry</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, 22 Mar 2021 at 04:14, <a href="http://imap.mail.rcn.net">imap.mail.rcn.net</a> <<a href="mailto:noel.steere@rcn.com">noel.steere@rcn.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">[As an aside, I am strongly in favor of changes to the injury rules that would mitigate the chances a player suffers substantially more injury days than they did in real life in the prior MLB season. That would be a higher priority for me than softening the blow only of a test/suspension.]<br>
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I’ve been meaning to make a suggestion regarding this: After a player has served the number of injury days listed on their card, any further injury rolls are treated as if they have 0 injury days.<br>
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I’d have to look at the charts, but I believe this limits a player to 18 further injury days on a single roll, and the 2d10 scenarios are less likely as the player’s durability rating increases. So more durable players still have an advantage, but players who have already served, say, half a season on the IL can play a season that resembles what they actually played.<br>
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Sent from my iPhone<br>
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> On Mar 17, 2021, at 2:49 PM, D <<a href="mailto:genny429@gmail.com" target="_blank">genny429@gmail.com</a>> wrote:<br>
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> [As an aside, I am strongly in favor of changes to the injury rules that would mitigate the chances a player suffers substantially more injury days than they did in real life in the prior MLB season. That would be a higher priority for me than softening the blow only of a test/suspension.]<br>
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