<div dir="ltr"><div><div>Chris,</div><div> </div><div>On behalf of Sand Crab faithful everywhere, let me be the first to say "thank you" for these simulations. I appreciate both the skill it took as well as the time to process and post.</div><div> </div><div>As a side note, the drop that showed us with an 80% probability I printed and stuck on the refrigerator to remind me NOT TO F&^% THIS UP!!! :)</div><div> </div><div>I'm all for anything that brings more fun to the IBL</div><div> </div><div>Doug</div><div>Baltimore Sand Crabs</div><div> </div><div>p.s. games 2 and 3 tonight at 9? BAL@MAD?<span></span></div></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Oct 17, 2016 at 9:36 AM, Chris Hartjes <span dir="ltr"><<a href="mailto:chartjes@littlehart.net" target="_blank">chartjes@littlehart.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Data dump taken at 09:15AM<br>
<br>
A few notes this time:<br>
<br>
* it does not take into account the possibility that TRI and NJR play a make-up game<br>
that only happens if necessary<br>
* BAL@MAD from week 26 needs two games replayed due to MAD using a player that was<br>
injured so the odds in the AC West could dramatically change.<br>
<br>
I created this just as an exercise to see if I could figure out the basics of<br>
creating a simulation based on statistical probability. I'm not a mathematician so<br>
when the simulation spit things out that seemed a little weird at times (like at one<br>
point CAN having an 11% chance of a playoff spot despite being 8 games behind) I<br>
would just shrug and figure there was a unique set of circumstances (a high<br>
probability of CAN making up 8 games in the standings) that caused the simulation to<br>
latch onto it.<br>
<br>
This is just something I fooled around with to give people an insight into potential<br>
outcomes and not just give up playing down the stretch like a lot of folks tend to<br>
do. If people feel the need to hassle me about it, I'll just stop sharing it and<br>
y'all can get back to moaning about the rollbot.<br>
<br>
I'm happy to share the source code so others can find any problems with my approach.<br>
I've been a computer programmer for a VERY long time and my ego can easily handle<br>
someone pointing out a bug.<br>
<br>
AC East<br>
COU 99.7% Div + 0.3% WC = 100.0%<br>
TRI 0.3% Div + 52.8% WC = 53.1%<br>
NJR 0.0% Div + 0.0% WC = 0.0%<br>
KAT 0.0% Div + 0.0% WC = 0.0%<br>
<br>
AC Central<br>
PHI 91.1% Div + 8.9% WC = 100.0%<br>
WMS 8.9% Div + 91.1% WC = 100.0%<br>
BOW 0.0% Div + 0.0% WC = 0.0%<br>
PAD 0.0% Div + 0.0% WC = 0.0%<br>
<br>
AC West<br>
BAL 64.9% Div + 9.6% WC = 74.5%<br>
MAD 27.7% Div + 23.2% WC = 50.9%<br>
POR 4.6% Div + 11.7% WC = 16.3%<br>
MCM 2.8% Div + 2.4% WC = 5.2%<br>
<br>
NC East<br>
MNM 99.8% Div + 0.0% WC = 99.8%<br>
SKY 0.2% Div + 0.0% WC = 0.2%<br>
CSG 0.0% Div + 0.0% WC = 0.0%<br>
SDQ 0.0% Div + 0.0% WC = 0.0%<br>
<br>
NC Central<br>
SFP 99.3% Div + 0.0% WC = 99.3%<br>
CAN 0.7% Div + 0.4% WC = 1.1%<br>
NYK 0.0% Div + 0.0% WC = 0.0%<br>
HAV 0.0% Div + 0.0% WC = 0.0%<br>
<br>
NC West<br>
GTY 94.9% Div + 5.1% WC = 100.0%<br>
SEA 2.9% Div + 97.0% WC = 100.0%<br>
ODM 2.2% Div + 97.4% WC = 99.6%<br>
EDG 0.0% Div + 0.0% WC = 0.0%<br>
</blockquote></div><br></div>